

Throw in Trent Reznor’s haunting ambient soundtrack, and you’ll have a game then genuinely works to unsettle you and make you worry about what lies behind every corner. All it takes is one grenade to the face and it could all be over. These stronger enemies help to fuel the foreboding sense of horror that the game exudes too, as you know that any opponent could be your last. Foes in Quake are far tougher, but they’re also far less plentiful than before: a sideproduct of the increased polygon count and storage issues, but it works well to set this game apart from its predecessor. Gone are the enemies that die in one shot, with the weakest needing multiple shotgun blasts to put down. It’s a good introduction to the game as you quickly realise what sets this game apart from its predecessor: enemies are far tougher. Unlike the games that came before, you start the game off with a shotgun instead of a pistol. The shooting is, of course, where the game truly shines. This freedom of movement makes it a joy to explore the world and find all the secrets hidden within. Don’t be worried though, the game knows that platforming in first person isn’t the easiest, so things tend to be quite forgiving. In addition, Ranger has the ability to jump too, allowing for some platforming as you navigate the levels. Every map has multiple floors there are huge cathedrals that can be scaled watery passageways lead to secrets and hidden entry points: everything in the levels just feel far more cohesive and real now. True 3D means that levels are now able to have a greater degree of verticality than before, and boy oh boy, they really make use of it. The design of the levels themselves are a huge step up from the DOOM games too. Whilst all the episodes may have similar theming, these differences help each one stand out from each other. The final one probably has the most distinctive identity, with its Lovecraftian architecture being quite obtuse and alien, giving it a much more otherworldly feeling compared to the others. The third opts for more hellish imagery, with satanic runs and lava being prevalent throughout. The second episode centres around more gothic medieval castles, and every level features some type of water to swim around in. It feels like more of an introduction to the enemies and structure to the game however it does contain some fantastic levels and works well as a showcase for the game. The first episode is the most generic, made up of castles complete with walkways, murky water, and a little bit of lava. Each one contains a blend of Medieval and Lovecraftian architecture, but they all have their own unique identity too. The base game contains around thirty levels set over four episodes that can be completed in any order. The way to stop him mainly involve shooting things until they die, which is what you’d expect from a 90s shooter. After the government’s slipgate project goes awry, you have been sent on a mission to stop the unknown entity (codenamed Quake), who has intercepted the teleportation system and plans to send its dark forces to Earth. The game puts you in the role of Ranger (or QuakeGuy, if you prefer). It has been quite a few years since I played the game (and on the Sega Saturn no less), so how does it hold up? I intend to find out! Strap on in, and get ready for Quake.

Sure enough, QuakeCon 2021 rolled around and here it is. The only thing that linked them all together was some damn fun FPS shooting.Īs the 25th anniversary of the original rolled around, rumours were abound about a potential remaster or remake, and fans like myself were hyped at the prospect. After that, it never really found its footing as to what it actually wanted to be. Starting as a Medieval Lovecraftian Horror Shooter, it then turned into Cyborg Sci-fi Shooter, and then into a Multiplayer Arena Shooter.

#Quake shambler yeti series
The problem with the Quake series is that it has a bit of an identity crisis. Both were revolutionary for the time, even if DOOM ended up having longer legs overall. Whilst the former defined what it meant to be a shooter, the latter rewrote the rules and made it 3D. If DOOM is the granddaddy of the FPS genre, Quake is the daddy.
